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- Path: news.salford.ac.uk!ais-ck-012
- From: D.A.Reed@chemistry.salford.ac.uk (Doug Reed)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.hardware,comp.sys.amiga.games,comp.sys.amiga.programmer,comp.sys.amiga.graphics
- Subject: Re: FPU and games?
- Date: Tue, 06 Feb 96 20:32:30 GMT
- Organization: University of Salford
- Message-ID: <4f8dsu$70g_003@salford.ac.uk>
- References: <wfblanDLozuJ.64s@netcom.com> <4ek6ub$mrq@maureen.teleport.com> <38232235@kone.fipnet.fi>
- NNTP-Posting-Host: ais-ck-012.salford.ac.uk
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- In article <38232235@kone.fipnet.fi>,
- "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> wrote:
- >
- >Hey, the divides are done at each 16 pixels of course!
- >Constant-z mapper is a bitch to do, have you done it working?
- >I think subdividing routine is faster than constant-z..
- >
-
- Constant-z mapping is actually frighteningly easy. Subdividing is def.
- not faster. ;)
-
- Doug.
-